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Pac-Man Xtreme (NES)
Pac-Man Xtreme is a ROMhack of the Namco version of Ms. Pac-Man for the Nintendo NES. Officially released by KaBooM! on September 17 2016, it is much more than a simple maze/level hack. Pac-Man Xtreme introduces new features, functions, and selectable options which make playing it a truly unique experience. Almost every single aspect of the original Ms. Pac-Man game has been altered… graphics, sounds and music, levels, even gameplay mechanics. In essence, Pac-Man Xtreme is a new commercial-quality game reprogrammed around Ms. Pac-Man’s engine and is thus virtually unrecognizable from its predecessor.
NEW FEATURES AND FUNCTIONS:
- Thirty-two new Stages based on twenty-eight original maze designs.
- Stages arranged into eight distinct Zones composed of four Levels each.
- Seven brand new prizes to chase around the mazes.
- One new prize per four-Level Zone, all appearing at random in Zone 8.
- A distinct “?” graphic in the right-side prize indicator for random prizes.
- Four Stage progression play modes: Linear, Singular, Random A, and Random B.
- Newly designed colorful title screen with loads of selectable game options.
- Begin the game on any Stage desired, from 1-1 all the way to 8-4.
- Three selectable blue-Monster “vanishing mazes” options, like Pac-Man Plus.
- Brand new characters including Pac-Xavier, with classic characters returning.
- Four selectable speed options for Pac-Xavier before the game starts.
- Names for Pac-Xavier and the Monsters displayed on the main title screen.
- Choose to begin the game with as little as one or as many as seven lives.
- Opportunities to earn bonus lives every x20000, x50000, and x80000 points.
- The ability to choose whether or not to earn bonus lives at all.
- New status header above each maze, indicating current Stage and prize value.
- New CPU runtime indicator, alongside the top score and game score indicators.
- Only one free “pause” opportunity per Stage… be resourceful, use it wisely.
- Different Monster AI. Things have changed since the days of yore…
- Monsters’ “blue” times lengthened and adjusted for fairness and balance.
- Reprogrammed game code and mazes which utilize vertical tunnels.
- Dynamically varying game difficulty based on player performance per Stage.
- Special barrier pellets which can’t be eaten but instead block certain paths.
- The ability for Pac to cast relocation spells upon himself and the Monsters.
- Opportunities to earn new spells by catching both prizes in each Stage.
- Opportunities to earn spells and 2000-point bonuses for perfect Stage clears.
- The ability to save and store spells for later use, up to three.
- Begin the game with as many spells as desired, from none to three.
- Energy to cast spells acquirable via prizes, indicated by a “CAST” light.
- Remaining alive as being a condition for a “Perfect Clear” is selectable.
- Complete color and graphics makeover for all characters and mazes.
- Brand new, original twelve-frame death animation for Pac-Xavier.
- Brand new and/or tweaked sound effects. Every game sound has been changed.
- New original start music, unique and composed exclusively for Pac-Man Xtreme.
Contributor | Type of contribution | Listed credit |
---|---|---|
KaBooM! | Production | Graphics, music, SFX, levels, and gameplay. Supplemental materials and beta testing. |
DahrkDaiz | Hacking | Palette hack for Ms. Pac-Man (Namco) for NES making Pac-Man Xtreme’s colorful mazes possible. |
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