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Pac-Man & Chomp Chomp
Pac & Pal was a Pac-Man sequel designed by Namco Japan in 1983. In the game, Pac-Man must flip cards in order to unlock the corridors of the maze. Eating all fruits and powerups completes the levels. Pac-Man may stun monsters for points with Galaxian’s tractor beam, Rally-X’s smokescreen, trumpet music, or ice. A green “pal” character, named Miru, steals uneaten fruit and brings it to the monster pen for destruction. This costs the player points but helps in completing the level.
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How to Play
Only keyboard is required to play this game. Pretend your keyboard is the a game controller.
Press [Space-Bar] after the loading and introduction screen to insert coin, then [ENTER] to PLAY.
Press [Space-Bar] after the loading and introduction screen to insert coin, then [ENTER] to PLAY.
Player 1 | |
---|---|
Inside The Game | Your Keyboard |
Insert Coin = | [Space-Bar] (Only work after intro. Locked during intro) |
PLAY = | [ENTER] |
Arrrow = | [WASD] |
Button 1, 2, 3 = | [J], [K], [L] |
Button 4, 5, 6 = | [I], [O], [U] |
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