FNF: Rising Volume vs Licorice
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FNF: Rising Volume vs Licorice

FNF: Rising Volume is a Friday Night Funkin Mod and Rhythm game where boyfriend asked a skunk lady named Licorice in the subway to rap-battle with him while waiting for the their train.

Songs:

  • Pressure
  • Secondhand thoughts
  • Good condition
  • Livin It
  • Paraskunk
  • Skunk Showdown
  • cold
  • Shudder
  • Dancing Days
  • Badass
  • Edge
  • Drowzy
  • New-2me
  • Clear-Skies

Story:

You and your girlfriend are heading somewhere, waiting for the train at the subway station, and see a certain chick listening to music loudly from her headphones, seemingly rushing somewhere, catching your attention. You ask her to rap battle with you, but she doesn’t seem to be up for any type of shenanigans. Use your microphone and convince her to funk with you with your jammin’ beats!

Mod Credits:

  • Main Credits
    • snowy~. – Director, Programmer, Charter
    • Celly – Artist and Animator
    • Mayokiddo – Artist and Animator
    • HexerRush – Artist and Animator
    • SugarRatio – Animator
    • SaltedSporks – Animator
    • Mr. DJ – Concept Artist, and Artist of Menu BG
    • KaosKurve – Background Artist
    • ItoSaihara – Concept Artist, UI Artist, and Background Artist
    • Teethlust – UI Artist and Background Artist
    • shottazeno – Composer
    • Wowymolly – Composer
    • Breezy – Helping code the menus!
  • Special Thanks
    • Shadow Mario – Creator of FNF: Psych Engine
    • VirtualVanto – Creating the banner and trailer!
    • Machturne – Creating the art in the banner, the logo, and helping come up with concepts for the “Phase 3” poses!
    • SanekoGato – Helping out with the logo and extra assets!
    • Biddle3 – Creating “Edge”!
    • ayybeff – Creating “New 2Me”!
    • fluffyhairs – Creating “Drowzy”!
    • DatDavi – Creating a future bonus song…
    • Bibi – Creating the cutscene music!
    • Mill – Helping chart “Shudder”!
    • DanTheDegenerate – Programming Help!
    • Lawaleeth – Programming Help!
    • ZackDroid – Programming Help!
    • mercurie – Drawing the art in the main menu, and helping with extra animations for Licorice!
    • SanekoGato – Helping out with the logo and extra assets!
    • Hazzy – Helping out with charts!
    • Studio Breakbeat – For just being a cool group of people :)
  • Download the mod for your PC here

Game Engine Credits:

  • Shadow Mario: Main Programmer
  • Yoshubs: Assistant Programmer
  • RiverOaken: Main Artist/Animator
  • bbpanzu: Ex-Programmer
  • Also everyone that contributed on GitHub.

Original FNF Credits:

  • ninja_muffin99 – Programming
  • PhantomArcade3k and evilsk8r – ARTISTS
  • kawaisprite – TASTY MUSIC
  • AND everyone that contributed to the GitHub source.

The goal of this web optimized port is to make FNF and this mod more accessible to players that can’t otherwise play it on their potato PC, on a Chromebook,  on their Mac, on their Linux, or simply can’t run the EXE files on their computer. Also help save hard drive space. Please keep in mind that this online web port by KBHGAMES.com might be slightly different and/or have missing mechanics than the PC version. So make sure to always download the PC version if you have a PC.

If you want a challenge, turn off Ghost Tapping in the settings.

Recommend using Google Chrome to play FNF Mod for the best performance.

Jam to the beats of the rhythm and just have fun!

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